//==============================================================================
// Cinematic Pirate Ship_anim.txt
//==============================================================================

//==============================================================================
define Rubble
{
   set hotspot
   {
      version
      {
         Visual Building G Rubble4x4
      }
   }  
}
//==============================================================================
define NRubble
{
   set hotspot
   {
      version
      {
         Visual Building N Rubble4x4
      }
   }  
}
//==============================================================================
define FireHand
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand
      }
   }
}
//==============================================================================
define FirePelvis
{
   set hotspot
   {
      version
      {
		   Visualparticle Special N Fire Giant FirePelvis
      }
   }
}
//==============================================================================
define Smoke
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a building smoke small
      }
   }  
}
//==============================================================================
anim Idle
{
  SetSelector
   {
      CultureLogic Greek/Norse/Egyptian/Atlantean
//==============================Greek======================================      
		SetSelector
       {
	            VariationLogic
				SetSelector
				{
				   VariationLogic
		           set hotspot
		           {
		        	version
			        {
				     Visual Greek tradedock
				     connect righthand Rubble hotspot
			        }
		           }      
				} 
		}		
//==============================Norse====================================== 
        SetSelector
		{
		        VariationLogic
				SetSelector
				{
				   VariationLogic
		            set hotspot
		            {
			         version
			         {
				      Visual Norse tradedock
				      connect righthand NRubble hotspot
			         }
		           	}
		        }
		}
//==============================Egyptian====================================== 
        SetSelector
		{
		        VariationLogic
				SetSelector
				{
				   VariationLogic
		            set hotspot
		            {
			         version
			         {
				      Visual egyptian tradedock
				      connect righthand NRubble hotspot
			         }
		           	}
		        }
		}
//==============================Atlantean====================================== 
        SetSelector
		{
		        VariationLogic
				SetSelector
				{
				   VariationLogic
		            set hotspot
		            {
			         version
			         {
				      Visual building g rubble4x4
			         }
		           	}
		        }
		}
	}	
}	